Arcadia Fallen Mac OS
In Characterville 2020, Almost 73 years after the murder of Marvin Acme in 1947, Maroon Cartoon Studio (now Maroon Entertainment Studio) has a new boss except in fact it is the cousin of the son of Judge Doom unite with Dick Dastardly, Muttley, The Grand Guignol, Belsnickel and the army of Toon Patrol (Phil Phillips is the new leader except Smartass), Rotten Robots, Nerdlucks. Arcadia Instant is compatible with Mac OSX 10.9 and above. In the email you received from Arcadia Data, Click Download for Mac to start the download of the ArcadiaInstant.pkg file. In the file browser, start ArcadiaInstant.pkg. Depending on your system set-up, it may be in your download folder, on the desktop, or at another location.
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Skies of Arcadia Legends | |
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Developer(s) | Overworks |
Publisher(s) | Sega |
Platform(s) | GameCube |
Release date(s) | JP December 26, 2002 NA January 27, 2003 EU May 23, 2003 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GEAP8P, GEAE8P, GEAJ8P |
See also... | Dolphin Forum thread |
In Skies of Arcadia Legends grasp the wheel of your air-ship and prepare to embark on a legendary adventure. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and Fina, a mysterious girl, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky.
- 1Problems
- 2Enhancements
- 2.1Blurry Distant Textures
- 2.316:9 Widescreen Gecko Code
- 3Configuration
Problems
Text Garbage In Item Menu
Arcadia Fallen Mac Os X
When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected.Disabling dual core fixes this issue.
Off Color Rendering
A change made around 5.0-5400 seems to cause sections of the game to render off color (typically red) on Intel graphics hardware. Certain areas, such as Shrine Island appear to be more heavily impacted by this.
Enhancements
Blurry Distant Textures
Since 5.0-5745, textures in Skies of Arcadia Legends will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any 'mip trick' effects are used by the game, they will not work correctly.
In prior versions, the only workaround is to enable GPU Texture Decoding.
Alternatively, if you are playing the NTSC-U version, you can use the following cheat by [Noseguy][1] to disable mipmaps.
NA
HD Texture
Mac Os Versions
16:9 Widescreen Gecko Code
The following Gecko code Unstretches the HUD and fixes clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using. This hack will break cutscenes with overlays and the widescreen camera will be squished.
NA
EU
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Avoid text garbage in item menu |
Version Compatibility
The graph below charts the compatibility with Skies of Arcadia Legends since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
3.0 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | NVIDIA GeForce GTX 560 | Runs without major issues. Green shadow/red box under characters is the only issue noticed | |
r7647 | Windows 7 | Intel Core i5-2410M Clarkdale | Intel HD Graphics 3000 | Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs | |
3.0-717 | Windows 7 | Intel Core 2 Q9550 @ 3.5GHz | ATI Radeon HD 4870 | Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly. | Herpderpus |
3.0-805 | Windows 7 | AMD Phenom II X4 965 @ 3.41GHz | NVIDIA GeForce GTX 470 | Not playable. Broken music on HLE, on LLE the music is 'jagged'. | |
3.0-809 | Slackware 13.37 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 550 Ti | Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor 'pops' occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled. | Shonumi |
3.0-865 | Windows 7 | AMD Phenom II X4 975 @ 3.6GHz | AMD Radeon HD 6700 Series | Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less 'pops'). Setting Framelimit to 'Audio' with the 'Limit by FPS' unchecked seemed to stabilize the FPS for me more than any other framelimit setting. | Tobiwan |
3.5-392 | Windows 7 | Intel Core i5-3570K | NVIDIA GeForce 560 Ti | Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns. | |
3.5-1034 | Windows 7 | Intel Core i5-2500K | NVIDIA GeForce 570 | I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues. | |
3.5-1266 | Windows 7 | Intel Core 2 Q6700 @ 3GHz | AMD Radeon HD 4890 | Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there. | |
4.0 | Windows 7 | Intel Core i5-3570K | NVIDIA GeForce GTX 680 | Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay. | wiLD0kl |
4.0.2 | Debian 'Unstable' (Sid) | Intel Core i7-4790K @ 4GHz | NVIDIA GeForce GTX 750 Ti | Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos. | |
4.0-1430 | Windows 7 | Intel Core i7-920 @ 3.8GHz | AMD R9 280X | Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle (Screenshot) | Adambean |
4.0-2879 | Windows 8 | Intel Core i7-3770K @ 3.5GHz | NVIDIA GeForce GTX 660 Ti | Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening. | Maltanis |
4.0-8863 | Mac OS X 10.11.3 | Intel Core i7 @ 2.3GHz | NVIDIA GeForce GT 650M | Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering. | SOA_Fan |
5.0 | Windows 7 x64 | Intel Core i7-4790K @ 4GHz | NVIDIA GeForce GTX 770 | Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places. | SolidStateDork |